![]() When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. – Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.ĭEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). – Increased the Fire Damage for Shatterstar (Savior Mod). – Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard. – Increased the Base Max Health of Summoner’s Hollow and Flyer Variants. – Increased the Base Max Health of Handler’s Very Good Boy Companion. – Increased the Handler’s Pack Hunter Range from 25m to 40m. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. – Adjusted the damage falloff for Challenger’s Close Quarters perk. We made some overall adjustments to compensate. – Reduced Archon Havoc Form Cooldown from 120s to 90s.ĭEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. – Increased Archon Havoc Form Blink damage from 100 to 150. – Increased Archon Havoc Form Lighting Hands damage from 28 to 56. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. – Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.ĭEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. – Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s. – Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s. – Increased Scrap Gain when killing Aberrations. – Increased Scrap Gain from Regular and Rare Chests. – Slightly Increased Scrap Gain from Breakables. – Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5). – Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0). Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace. – Removed the Trait Requirement for equipping a second Archetype. – Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options. Players should find it much easier to Respec and they should also end up with more Scrap overall. QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. – Updates to improve hitching and potential crashes. – Initial optimizations to improve overall performance. ![]() Update: 8/15/23: It appears the team was able to find a way to retroactively fix trophies after all.
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